Here are the promised images of the entire set. I have some top views coming tomorrow...
A collection of images that feature my painted miniatures. It features many of my award winning figures and terrain pieces painted since 2001.
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Sunday, November 25, 2012
Saturday, November 24, 2012
The first images of a finished Angron...
All right, some pictures at last of the finisehd Angron! This post will focus on the individual parts.
Let's begin with Angron himself...
While I appreciate that he is removeable from the larger base, it is very difficult. It could have been planned out better if that was the goal.
At any rate, here are some more pictures of Angron:
I like the way all the different elements turned out.
The view from above...
This was the part that drove me nuts. The figure on the left had to be left on a pin, since there is no way to get the Angron figure out of the main base if that is glued. I was not a happy camper, as I learned this as the glue and green stuff were setting up! Definitely some unhappy sounds from me.
This morning, I decided to magnetize the marine on the right, since he kept spinning around on his pin. AFter 2 hours of drilling, glueing, green stuff and paint, the magnet somehow ended up at the wrong angle!!
So, I had to rip all that apart and do it again. More unhappy sounds from me. I changed that, and let it set up for a while. That is why I had to work on the Tomb King, to forget about all the insanity.
I will post the completed images of the whole piece tomorrow morning, I think...
Lots of boxes showed up today. One had some vital supplies from FRP Games. I highly recoomend them. Great prices, great service, great products. I think there are 2-3 bits in here that were on clearance.
Time to get back to painting!!!
All hail the King!
Since Angron had some 'surprises' that only Forgeworld can provide, images of him are coming later.
For the moment, we have something that will be needed for my Adepticon Tomb Kings Army. A Tomb King! This particular version will go on my warshpinx.
For those who are not familiar with the Tainted Pharaoh, I suggest that you go to the collection of posts (about 80 in total) that describe the army, the display board, the story behind it all, and how it was made!
I started out by establishing the dark green base.
Then it was time to introduce the flourescent colors, such as the green. I mixed a Vallejo Fluo green with emerald.
More lightening of that color, gradually introducing more bright yellowish white.
A few more layers to get it to the final highlight...
I started working on the metals at this time as well. I used some pink in with my greys, matching what I had done over most of the other figures. Remember, this is a Tzeentch tainted army, so wild colors are the norm!
More highlights, along with some that are more blueish.
I added some accents, like some flourescent magentas.
Just like with Angron, once all the shaded basecoat is complete, it's time to start shading and tinting darker! We start with the greens...
All the other surfaces are shaded darker as well, such as the wrappings, armor, weapon, etc.
Stay Tuned! Tomorrow you will see him on the reworked Warsphinx!
Revving those engines... Side by side racin'
This is a sight that I have been waiting for quite a while to see! Both completed engines in the same photo. At least not a battle report. :-)
These images give a btter idea of how I tried to make each element of the engines different from each other. There are the physical differences, such as the sculpting of the stegadons and the designs on the howda floors, but more importantly in the portals!
The skinks are as different as I could paint them, and the preists as well.
The bases are different in terms of the designs on the temple floors, and the foliage.
I really learned a lot when I worked on these. Those lessons would come in very handy for making the Tomb Kings Titan and Colossus!
I have a warsphinx that should be up on the blog at some point tomorrow which made me think of these. I didn't sculpt the warkitty, but I was able to make a whole new howdah.
Well, it's just about time for me to pass out now, so see you all tomorrow. Actually, that would be later today. Expect to see more Angron as well!!!
Friday, November 23, 2012
Avoiding a bloody mess? Nah... More Angron
OK, my apologies for the delay. It's been a very busy day attempting to finish this piece off. Every time I turn my head, there is either more to do, or some unexpected craziness due to the genius of Forgeworld.
Fortunately for them, they are an ocean away from my perpetual wrath.
Anyway, let's see where we are at with this project. These images will mostly focus on what I did with the 3 marines getting pancaked by Angron.
The two World Eater marines got some glazes and washes to prepare them for the freehand stage, which you see here...
The same for the Death Guard marine, looking like a cornerback who just got hit by a 6'8 tight end. I was going to only add rust and such to this guy, but when some loyal Wappellians reminded me of the virus bombing, I thought I needed to get some decay on the World Eaters as well.
Also, I think they had already been stuck there for months with no relief anyway, so rust it is!!
Sadly, I did not have my new supplies from FRP just yet, so I had to do the blood with my current method. Mix a lighter red with a darker brown, and then put both of them together with GW 'Ardcoat. I have done this for a while, partially because I can get some gore if I go extra heavy with the 'Ardcoat.
I wanted to be sure to have some of the blood be much more transparent, and more of a smear than a splatter.
After the Death Guard, it was time to bloody those hapless World Eaters! The same thing applied here, as I wanted to have a blend of lighter, almost smeared blood, and then bigger clumps of dark material.
Mixing in the 'Ardcoat allowed me to get a measure of glossiness, but not completely. The regular paint, and the water I used to thin parts of the mix, were included on purpose so that it would be drier in some places, almost like coagulated blood.
Then I had to work on the source of all that bloodiness!
More images of the blood...
After working on the blood, I wanted to finalize the armor for Angron. I have a few pictures that show the process...
I have some more finish details to work out on this piece, and then I will be taking pictures of the whole thing tomorrow!! Stay tuned...
Start your Engines!!!
Here is the other Engine of the Gods!
I tried to do as many different things with the colors on this one as possible. Obviously the sculpt is a bit different as well. Just like it's buddy, this one could be used as an ancient stegadon.
The spacescape on this version was inspired by the Eagle Nebula, and the Pillars of Creation. I have painted that scene many times in my regular 2D paintings...
I used a different foliage on this one that I enjoyed a great deal. The big plastic leaves really conveyed that jungle look! I want to make some specialized pieces of terrain using those!
This view gives you a hint that the priest is removable...
This particular view shows terrain that has either been built or is under construction. I have already made the Temple of Blood, which I am sure most of you have seen by now. The terradon aviary is another piece of terrain I have been constructing for a while. That will be the subject of a how to for sure!!!
Another view that shows the inside of the howdah.
More views of the skink on the back, and the foliage...
Here we see the priest on foot. By removing him, you get an even better view of the howdah floor. His base was made to match that floor as closely as possible.
Close up of the priest.
And one of the skinks...
I have some more views coming of both Engines together! I am pretty sure I have not taken any images like them before...
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