Friday, June 15, 2018

Building a Bridge: Phase 1


I wanted to try something new for the next battle report, which also required some new terrain pieces.  There were not many materials left (and not a lot of time!), so I had to turn to re purposing and leftovers in a pinch.

I needed to create a bridge over my river using at least one of the large corner ridge sections that I already had.  The two plastic bridge sections that I found on Amazon would form the structure, but it was clear that I would have to make a new raised hill section.


I gathered together every single scrap of foam that I could find to make a gradient that would match.  It also had to run length wise along the table, because this is mostly an "escape" secnario.


Using another piece of foam to create the stanchion on which both sections would rest, I was able to cobble together my scraps to make that raised section.

Another key thing to note right away is that all of these pieces need to be separate, as I want to be able to use them in other configurations... even other types of terrain!  You will see that all play out in subsequent articles.

Since there was no time to create a new, wider river as I had hoped, I "extended" my existing river by creating impassable marshy land around it.  I have seen this on many smaller rivers where the banks are almost more treacherous than the river itself.

This is where I would reclaim some very old terrain pieces, and some that I had made for another game system.  That will be its own how to article.


When I opened up my container of wood filler (which I thought was empty) I saw that there was a mostly dried out layer on the bottom.  After chopping it up a bit a palette knife, there was now some handy material inside.  Rocks!!!  These were not even completely dry yet, which was even better.


I made my usual glue and plaster mix, which would form the "sculpting" process of the ridge line.


After setting down the plaster, I could press in my "rocks", crumbling up the smaller bits into a cascade of broken boulders.  I was hoping to get the appearance of machinery had dug out pieces of the hill to create the gradient for the road.


At this stage I added more of the tree trunks.  While there is glue in the plaster, I did add some more to stick these on.  In this case, I want the four "new" tree stands to blend in with this piece, I am also thinking about the future where this is a defended ridge, and troops might have some cover via these blasted trees.


I moved along the terrain piece, making sections of my crumbled rocks.  This was also supplemented with some coarse, medium and fine gravel.


You can see how I am trying to build out the flatter bits of the ridge and make them look more interesting.  Once I added the gravel, I used a mist sprayer to apply a coating of watered down wood glue over it to hold it in place and seal it.

This is something new that I have added to the process since my original articles.  I think back then I used a brush with watered down glue.

I am not creating the usual tread marks in along the top, since I want to be able to use this piece as a ridge line that bisects the table (yes, it is almost 4 feet long!).  Eventually I do learn to build in as many uses for one piece as possible.


As you can see, not all of the ridge is festooned with boulders and tree stumps.  I am trying to break up the space, and also leave some room for foliage.  Heck, I also want to have some open spaces where infantry could be climbing the hill!


Phase two of the process will show how it was painted and flocked.  It was a challenge to work on the upper section of the road, as I had not tried that before.  In the end, I was glad that I took the chance to creating a multi use piece, as you will see.

I would really like to make some new terrain building videos, but more equipment is needed to do that.  I have purchased lights and other elements, but more are needed.  Any support on the Patreon Page would be most helpful in the endeavor!



Thursday, June 14, 2018

The Butcher of Rome


Not all of the street violence in Rome is caused by rampaging Gladiators.  Some of it is caused by the residents as well... like The Butcher!

He is one of the character figures from Gangs of Rome, an interesting new skirmish game from Warlord Games.  As you already know, I painted up a large batch of these figures for the big convention in Oklahoma City recently.

Since then, a host of new characters have been added for both the Gladiators and the Mobs.


As I painting this character, I chose to make the tunic look almost more like leather or some other heavy material, as opposed to the more delicate patterned cloth.  I tried to work in some greens and purples as well in the shadows, to indicate a bit of staining.


Of course it was very fun to do the blood effects on the mosaic bases!

Here's a link to the original step by step on the mosaic tile bases:



There you have it... someone whom you should not cross on the mean streets of Rome!  I will be making new step by step videos soon on Mosaic tile bases that will be available to my patrons.  The original Mosaic tile video is already available to those who do the $5 pledge:



Wednesday, June 13, 2018

A New Matilda!


I have to say, it was quite interesting to work on the new Matilda "Boss" tank from Victoria Miniatures after painting two historical Matildas for Bolt Action!  While I was able to carry across many of the techniques onto this massive beast, I needed to make a few new twists, and some discoveries along the way!!


In regards to the Vallejo Metal Medium, that proved to be incredibly handy on all the weapon surfaces, as metallics were the order of the day on these.  

It was a material that I liked right away the first time I used it (I have a number of tutorials on that already), and since then I have learned more ways to take advantage of it.


In this case, I was mixing it with the Secret Weapon Miniatures heat paints.  It is a set of 3 (magenta, orange and blue), and I learned that those work best when combined with the metal medium.  

While the heat paints are quite thick, they are very translucent.  This means that the metals will really show through, making your heat effects look like part of the metals instead of something that was merely painted on!


I tried to come up with an insignia scheme that would be interesting, but also had a nod to WW2 historical markings.  Some of you will recognize the diamond, which is one of several shapes used on British vehicles.  There was also a very hilarious accident, in which I tried to replicate the unit type symbol frequently used on British vehicles as well.

If you notice the blue and red chevron/square shape, there's a letter 'V'  I did that because I have already done a variety of numerals elsewhere.  The colors of that square were used to indicate what type of unit is was (infantry support, artillery, transport, cruiser tank, etc,

Well, it was not until later that I realized I had emblazoned the vehicle with several "V" for Victoria on the Matilda!  Complete accident, I swear.


I also used some of the Green Stuff World leaf cutters to make a few leaves scattered around in the areas where debris might collect.  Lots of mud effects were done on the treads of course.  

This is just the first post in a series, because this vehicle comes with a TON or weapon options, including additional sponsons and even a different turret!!  Stay tuned for the next post which will show many more of these very cool options!

Meanwhile, here's a link to the store:



Tuesday, June 12, 2018

Leading the Way


The early war British forces were an interesting exercise in muted color palette to be sure.  To try and keep the figures interesting from a visual standpoint (and not to get bored!) I attempted to introduce greens and other shades of brown where possible.

Since the bases had plenty of "greenery" on them, it was not going to stand out too much, as the eye would simply blend it all on together.

These HQ figures were among the last of the figures that I worked through.


Most of the grass tufts and flower tufts used on these figures were made with the WWS static grass applicator.  I have done a few articles on how these were made:



This is a fairly large army, and the only way I will be able to show everything at once is in a video of some kind, where I pan across the army and show various elements.  Yet another army that has outgrown all of my photo booths with the exception of the largest 6 x 4 foot photo booth!


As I mentioned, this is one of the first Bolt Action armies that I painted, so it was really an exploration is how to go about painting a historical army.  This was actually painted for someone else, so I did not have the kind of control that I normally would.

I had to fudge a lot of purely historical elements to make things work out as requested.  Ironically this army was completed before my French army!  There is still much to do on that one!



The British forces made their debut on my battle report series with Blood at Arras, and more reports are on the way!  Here's a link to the YouTube channel and the episode:



Monday, June 11, 2018

Hot Stuff


Anyone who knows me also knows that I have lots of fun with flame effects of all types, and Object Source Lighting as well!  This classic Reaper figure was a quick little conversion that I had made for a Salamander army.

I could not resist the juxtaposition of the cool vs warm tones, but also contrasting the very intense fluorescent orange paints from the bright teal colors made using the Reaper Clear paints.

I have used the Reaper clear paints in a large portion of my painting classes, as they can be utilized in so many ways.


You can employ them as a glaze, since no amount of thinning with regular water breaks them down.  When you add just a touch of lighter and somewhat more opaque color to them, they will become a very rich and intense middle tone as you see here in the teal colors.

I have done a number of demonstrations of the flame technique on Facebook live:



He's also here:



Sunday, June 10, 2018

Cold Steel


This was one of the earlier "oil then acrylic" pieces that I made a while back.  Since this set of figures, I have done more and more of the figure with oils.


While it depends on every figure (and what kind of deadlines are in effect), I do enjoy working entirely with oils on figures.  They don't have to be completely finished before the paint dries... which can be a few hours or days depending on how thin the paint was.


I discovered that once oil paint dries, it is quite handy to apply new layers of paint and feather them out, almost like applying weathering powders.  Since the layers underneath are dry, you won't effect them directly.


This is something that I am doing more and more, which was an unexpected surprise.  Now I plan for this process, which makes it possible to work on even more figures at once.  Previously, I thought that I should gather up as many figures as possible to take advantage of the ability to wet blend for many hours.

Now that I am planning for the paint to dry, but continue to work on the figure, it opens up many more possibilities.

I am sure this process will continue to change rapidly as I discover something new every time I work with the oils!

Stay tuned, as always!


Saturday, June 9, 2018

Field Requisition


This Soviet WW2 character figure from Black Tree Designs makes a very nice addition to my Winter Russians.  He's out grabbing a bite, so to speak, grabbing a chicken from some nearby village.

One has to keep up one's strength in the winter! :-)


I've done a number of articles on the urban winter basing, using the Sculpey and other materials.  Here's a previous post:



This was painted in regular acrylics as opposed to oils like the rest of the army, since that is what I had on hand at the time.  I will be painting many more of the Black Tree Designs figures, which will let me do some Facebook live, Twitch and other video sessions.

I have more Russian figures coming, adding to the early war period.  This includes Naval Brigades for Sevastopol and NKVD.  There are also some new releases in the mix, with a few HMG and AA batteries and crews.

I am especially looking forward to working on the casualty figures, which should add a tremendous effect on the battle reports.  These will be more than just terrain, they should also provide an interesting post game analysis as I can see where the most bloodshed occurred over the course of the game!

As far as I know, only Black Tree Designs makes that type of figure.


This blog post goes into more detail about the Soviet bases.  I am hoping to do a live session or a YouTube tutorial as I finish off the rest of the army!