Friday, May 13, 2016

Firing Line


Here's archer number four from the First Age Elf set.


And yes, he also has a different freehand pattern on the cloak.  Not massively different, but just enough to distinguish him from the others.


I also added the tufts of flowers to the base for another touch of individuality.


Spring Flowers


While we were at Marcon, we were joined by Sandra Garrity, sculptor of many figures that we have painted over the years.  We even got a chance to do a panel together, which was a lot of fun!

Sculptor and painter joining forces to give folks a taste of what it's like to work in miniatures.


During that panel, I was painting this classic figure from Reaper, utilizing the new webcam in order to project the image on a laptop screen so that people could watch in more detail as it was being painted.  This was an interesting new way of doing live demos!

Obviously it was a fun way to practice for the Google Hangouts as well.


There's also something added to the base which I will be showing off a bit more tomorrow, and that is the purple tufts.

It is one of several new types of foliage from Gamers Grass, and they are AMAZING!  Cathy has also used some on another Sandra sculpt, which you will see tomorrow.


She's also here:



Thursday, May 12, 2016

First Combat: A learning experience


A while back, we got to have our first experience playing a game of Bolt Action.  All of us are still learning the system, and the various aspects involved with it.

Terrain is still being made, armies are being worked on, so this test would have to be done with whatever we had at the time.  I picked out some Burn in Designs buildings that I felt could work as some kind of French or border village, and added the rails too.

The oil rig is also from Burn in Designs, and the sandbag sections are from Secret Weapon miniatures.


We have been assuming that line of sight blocking terrain is just as important in Bolt Action as it has been in Wild West Exodus, so that was my priority here.

Dan made the farmhouse in the corner, and the field sections that went with it.  We even have a few of the Bolt Action ruined buildings.  It would have been nice for there to be more, but a test is a test!


This was also the reason I scratch built those Laffly trucks!  I would get to see them at work as well.


We went with a 3 objective scenario, a clear attacker vs defender situation.  The farmhouse, rock formation and oil rig were the objectives.  The Germans would advance from one side and try to contest or take as many as possible.


I tried to create some open lanes where things could advance, but they proved to be pretty dangerous if they were not traversed in a hurry, and in great strength.  

Thanks to Dan's hard work, there are now a number of trees which can be placed in these kinds of open areas to make moving across the board at least a little easier!


Since we were still getting used to the game, we didn't realize that the board didn't have enough LOS blocking terrain to allow for that advance.  I suppose we could have compensated by giving the Germans an additional 250-500 points or something along those lines.

Also, to try and involve as many people at once, Roy and I split the point totals for the Allied side.


His Allied army is the U.S., so we had a strange combination of forces!  Again, this was more about figuring out the rules together, and see just what kind of terrain would work best.

I was very happy, however, that the truck fit on the rails exactly as it was supposed to!

Laffly vehicles have two sets of drive wheels that come down so that they can ride on rails.  We see those types of pickup trucks by us all the time, since there are numerous rail yards nearby.


I had an anti tank rifle and a medium howitzer in the ruined house.  These did a lot of hitting and pinning early on of the few deployed German artillery pieces, and ended up securing that flank very well.  The machine gun had to run for 3-4 turns just to get into a firing position.


Most of the game involved moving things around to see what might happen.  I decided to move the veteran unit with the officer right up to the cemetery, because they had anti tank grenades.  I wanted to see what those could do, and it was meant to draw fire away from the Laffly with the anti tank gun behind the rock formation.


The Germans came on a little at a time, which we realized can't happen in Bolt Action.  It's difficult to get everything going in force right away, because of the order dice mechanic.

While it's great to have the defender pull off of their dice first, having a somewhat even distribution is a nightmare for an advancing force.  Each unit you bring on comes under fire right away, collecting pins at best, getting blasted at worst.


The multi-layered defense was proving to be very nasty.  While Allied forces did take some losses, those were due more to aggressive moves to see what would happen, or not understanding how things worked... like anti tank grenades! :-)

There was no 'staging ground' for the Germans to gather their strength and then move out.  Had there even been one tree line or ridge, that might have been enough to let them come on that first turn and push one flank.


I wanted to move troops around, and not simply hide behind barricades the entire time.  My regular forces that I want to create are supposed to be more mobile, because the last thing I want is to have long distance shooting duels for 3 hours.

I think there was a forward artillery observer in the game too.  It mostly added pins to the Germans, and killed Allied troops when it went haywire and moved a few times.  With the way I roll, I would only have one of those if I knew I would be 30+ inches away from the enemy at all times! :-)

The best thing about this game was the opportunity to see how useful or useless things potentially could be.

I don't think we ever got to see close combat between troops, but we did get a good look at what happens when you are pinned to death!


To keep from being too static, both the French and American units advanced.  It was pretty clear that the objectives were in no danger, and it was the best chance to see how anti-tank stuff worked, the disadvantages of being in ambush, and more.

While the advantages to the ambush settings are obvious, the disadvantage was more subtle.  I think I would rather have as many dice in that darn bag as I can have!

We did do a small test a few weeks before this one... between that and all the Tabletop Battle episodes that I watched, I saw that you want a bazillion order dice in that bag.


The Puma kept blasting away at the unit which had taken cover behind the ruined tank (also from Secret Weapon), but they had to keep advancing towards the church.  This is where I learned that if I wanted to use the two MMG's on the Laffly, it had to have passengers!

In hindsight, I would have been far better off staying in the transport and shooting those guns.  However, we are all learning...


Yes, the tank assault was deadly.  Not for the Panzer, but for me.  I learned that anti tank grenades don't do very much if the vehicle is above 8 armor, and you are not hitting on the sides or rear (confusing it with another game system).  I was also mistaken in thinking that I could at least get a pin on it.

Of course, rolling like garbage for both the attacks and the damage roll did not help, but I probably would have done minor damage anyway.

Something like this has to be a last resort, not a plan!

We ended up calling things after a while, and spent more time analyzing various aspects of what we saw.  The terrain was already being worked on, and you will see that huge difference next time.  I am hoping that we can avoid pinning contests, where you have a ton of useless units sitting there on the board unable to pass morale checks.

I don't know if large or smaller units are the way to go.  While the bigger units won't be reduced to half so easily, taking more damage, they are harder to keep out of harm's way, and could end up being a pricey pinned unit!

From what I have seen, it might be better to go with inexperienced vehicles and save a few points, especially if they have MMG's on them.  They use the morale of the crew anyway.  However, Laffly's are not exactly armored behemoths, and you do have to use their morale to move.

We shall see!  Stay tuned for more action from Bolt Action!


Nasty Gobbos!


My converted Ninja Goblin needed a fellow goblin as a team mate, so I modified an old plastic Warhammer goblin a bit.  I had to scrape off whatever he already had on and sculpt the hat and fur cloak over the top of it.


I also had to position him on the base so that there would be room for the ball!  Who knows how often he will have to grab that and scamper through a scrum to the end zone!


I decided to leave the sword as is, even though I had considered making some type of katana for him.


Here he is with the Ninja Goblin...


And this picture shows the inspiration for the fir cloak and hat... on the turn marker goblin!

Stay tuned for more!


Wednesday, May 11, 2016

The Scenic View


I don't get to do this very often, but when possible, I like to take group shots in terrain, especially terrain that puts them into context.

For example, these terrain pieces were made as part of a long running project. All of the figures that you have seen with the snow bases are a part of it, and these pieces were made to go along with them.


There are a number of articles on how they were created.  I will put in some links later in the post.


It is always a great joy to see the figures in this way... as they were originally intended to be seen.  The individual shots allow you to focus in on the details of each mini, but I always believe that the overall context of the army or project does not come through when figures are viewed in such isolation.


Often times there are certain extra things included on a figure that may not even make sense when seen as an individual, particularly when figures from a number of different companies are being combined into the same faction or army.


The previous set of group shots likely showed off the figures themselves more than this series, but I believe this set displays them "as intended" far better.


That is the difference that just a few small pieces of terrain in the image can make.  I suppose this first started to occur to me when I began working with all the Burn in Designs terrain for Wild West Exodus.  Yes, it was great to see all the figures in the standard posts, but I really loved the setting of the town.

Even if it was just a vignette form (a few buildings, part of the street, etc.), the effect was far more dramatic, and a story could be told.


There was a series of 3 or 4 articles I believe on the terrain pieces... how they were made, painted and given the snow effect.  This one shows the painting process:



Working in Worbla: Taking that first step


Some of you know that the first time I helped out at the WWX booth during GenCon, I tried to make a quick costume made from what was at hand.

Afterwards, I learned about an interesting material for making the kind of armor that you would see on the sort of steampunk western characters in the game.  Once I painted the legendary Wyatt Earp figure, I thought that might be a fantastic cosplay!

While I was at Marcon last weekend, I ended up being part of a judging panel on the masquerade.  After several hours on that panel, the next thing I knew I was invited to sit in on a panel which would discuss how to work with this material!  Excellent!

There are now multiple types of products which are similar to Worbla, but I will focus on that kind in this post.  Another note... this is the traditional regular variety.


There are two distinct sides.  The smooth side is the adhesive end, while the rougher texture is the 'top'.  Keep in mind, all scraps can be saved and used again, no matter how small!


I can't recall what this was called, but it was a different kind of product.  It had less texture, but I think there was less adhesion as well.


While the various kinds of Worbla were discussed, I started cutting out pieces so that we could test how the material heated up, and what effect that process would have.


Layering in this manner creates additional texture, but I must keep in mind that all of these layers will be heated.  Since I have never done this before, I cannot be sure what kind of effect that it will have.  It's possible that I will just slag the whole thing :-)


More layers are cut.  I will see if I can use the scrap materials to sculpt into some kind of border pieces on the edges of the badge.


I wanted to try and make two kinds of screws... one set was cut from the sheets, while the smaller ones (and rivets as well) would be fashioned from the melted scraps.


The final test would be to see if I could carve or sculpt the filigree texture on the lowest level of the badge!  I had no idea how rapidly or slowly the material would cool, making such sculpting more difficult.


With only minute left in the panel, I turned on the heat gun and started melting!

It only takes a small amount of heating to get things pliable, so less is always more.  I set all my pieces aside, and worked my way up, heating each layer slightly so that it would stick... and not blow away!

We found that a decent heating gave me 3-4 minutes of working time to sculpt the patterns on the shield, and straighten out some other edges.

I was pleased that repeated heatings did not ruin the previous layers, turning them into that dreaded slag!  Very nice.

Many thanks to Mogchelle Cosplay for providing the materials and the know how!  I definitely have a much more solid foundation on which to build.  Much experimentation will still be required, but I am nowhere near as blind as I was when I first started.

Here's a link to her facebook page:


And finally, the convention came to an end.  At after party, long after most folks had gone home, I was able to secure a few cookies for the intrepid travellers who had journeyed with us.  Babo loves all cookies, but ones with faces are even better!

Many thanks to Jack and everyone else who worked so hard for us at Marcon!