Saturday, May 5, 2012

Dark Age Games Dragyri Ice Caste Deaths Device

Here is a newer figure from Dark Age... part of the expansion of the Air Caste.  It is very different to be working on these when I am painting so much 40k stuff! 

I have been painting figures for dark Ages since 2003, which covers most of the line :-)

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Big batch of Eldar Dire Avengers

For as tiny and a simple as these figures appear to be, they were much more painful than I thought they were going to be!

I think the fact that they had to be attached to the bases prior to painting had a lot to do with it.  Normally I paint all of my minis while they are pinned to a dowel rod, and getting attached to the base when everything is done.  You will see what I had to do to paint that lower half of the mini in the WIP images later. :-)

Also, I had never assembled basic Eldar troops before, and I was in for a real surprise! I didn't notice at first that only certain guns go with certain torsos, and certain torsos with certain legs... and so on.  That made me have sad face.  At least that was in the back of my mind when I started assembling my Dark Eldar troops earlier last year!

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These WIP shots show you some of the madness involved in making these guys!
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Blood Bowl Amazons... a blast from the past!

This was one of the first Blood Bowl teams where I did more elaborate things such as tattoos, and very high chroma color schemes.  My apologies for the somewhat blurry pics, but this was probably 2 or 3 cameras ago!

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Sculpted base designs

Here's another set of bases, made with Apoxy sculpt and green stuff.

More elaborately sculpted bases such as these get really tricky, since it does not take much to create a fantastic base that leaves you nowhere to place a miniature!

The woodland bases are the classic example.  They are probably the most difficult to make interesting, but leave enough of a 'foot[print' for a miniature.  I kept placing various figures on the bases as I was sculpting them, so that they might at least have a chance to fit something on them!

Getting these to rank up in a fantasy unit is yet another challenge...

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Friday, May 4, 2012

Forgeworld Theodore Brucker on foot

As promised, here is Theo on foot.  It was fun to be able to paint a non-helmeted version of him as well, and get to do a bit more with the armor and sword.  I also have some images next to his big buddy!

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Blood Angels assault squad : Gallery #2 (and color test piece)

This set gives you the rest of the squad.

At the time, this was the first space marine unit on which I tried out the new shaded bascoat technique.  I began with a mix of scab red and rotting flesh, gradually increasing the amount of rotting flesh until my highlight layer, which involved some ivory added to the mix.  The whole idea behind this technique is to start out light and go lighter, rapidly covering every surface, quickly establishing where all your lights and darks will be as soon as possible.

All of the tinting and shading from that point was layer after transparent layer of very controlled glazes.  These were done with small liner brushes, again with as much control as possible.  The initial layers were ogryn flesh and baal red watered down.  The mix became more pure, until I started to add some asurmen blue to the mix.  The final layers saw me add a bit of badab black to that glaze mix.

Whe I realized that you canmix the glazes together to create some very nice combos, that made the new technique quite handy.  The idea is that I can start out with very simple, easy to remember colors (a middle tone and a light color), and shade darker using the same glazes.  It makes it a lot easier to match colors long after your initial painting!  I did abut 25 of these guys, and it was great not to have to write down any formulas  or hopelessly try to keep a color "alive" over the course of 20+ marines!  The task here was to create a deeper red, one that was not so "Blood Red".  The tinting really helped with that!

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This is the initial color test piece:
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