Monday, May 7, 2018

Home Made Tufts Part One: Shrubs and Flowers


I recently made a step by step post showing how I used my new Static Grass Applicator from WWS, creating a bunch of brand new home made grass tufts.  

Since then, I had found a number of tutorials showing how to make your own shrub and flower tufts.  These are the most valued floral basing materials for me, and I have really wanted to make my own versions.

Not only can they be expensive, the colors and types that I need always seem to be out of stock.  Also, I can never find just the right color.  definitely time to take control of that situation myself!


As before, I cut up some sheets of Parchment paper to place my dots of glue.  The individual dots will be smaller than the first tests that I conducted.


These were taped down to a piece of cardboard so that they would not curl or move during the process and attach my nail.


Another added step to the original process is a bit of longer grass as a substitute for 6/8mm static grass.  I have plenty of 2/4mm, but I want the taller grass to "catch" the wood glue so I can attach the leaves and flowers to the stalks.


After mixing in a variety of heights and shades, I chopped up the tall grass.  I learned that you can't cut this too long, or it will get stuck in the applicator.  Usually 10mm is the limit.


I have been using the glue sent with the original set, but in the future I will be using Elmer's glue and possibly wood glue for additional strength.


The nail is placed in the sheet and through the cardboard backing.  This is what will provide the static charge to make the grass stand up straight.  You must tap on the applicator, and move across your sheet.


This image really shows how that static energy can manipulate the grass!


I was very happy with the way these tufts turned out.  I wanted to have a decent variety of colors and shades, as well as lengths of grass.  Those taller bits should be perfect for the tiny dots of wood glue!

At some point I will get myself some 6 and 8mm static grass so that the process goes even faster.


Unlike the previous batch, I kept most of the colors and tones in the greenish shades.  I did try to make some a little more brown than others, however.


The next episode will cover the addition of leaves and shredded foam to create those flower and shrubs!  I am hoping to do this in video form as well, but that will take considerably more time.  

That is something that I will try to do for the Patreon Page, in the new format that I made last week.  I might even be able to make the tufts themselves part of the new pledge structure, depending on how much of the supplies I can secure!



Sunday, May 6, 2018

Flower Garden


This Dark Sword figure was painted with oils during a recent live session, and finished off later on with additional details and foliage from Green Stuff World.  Here's a link to the live session:



In that broadcast, I was trying out a few new oil paints that I had gotten as an experiment.  These were much more saturated and intense colors, in ranges that were not really covered in my initial set that I had purchased on Amazon.  I added a very bight green, purple and magenta.


I was very happy with the results of those colors, and it was a very nice change from the more muted earth tones that I had been using most of the time with the oil paints!


I am looking forward to trying out the more intense oil colors on more Dark Sword minis, so stay tuned!!



Saturday, May 5, 2018

Little Wars 2018: The Bolt Action Tournament!


A few weeks ago I took part in my first tournament in 4 years, and my first Bolt Action tournament ever!  You have seen all the posts leading up to this moment on the display board, titled "The Road of Life".

This harkens back to the Battle of Verdun, and the French reinforcement/supply route to the battle, which was called the Road of Life.  

It was a "what if" army... trying to discover what may have happened if the mobile French units in the north had attempted a major counter attack against the Sickle Stroke maneuver of the Germans.

Here's a link to the first post:



There were not many players there, since very few of us knew about the tourney at all, or not until the last minute.  The first battle would take place against Waffen SS, who somehow managed to get their hands on advanced assault weapons in 1940!

Each side fired a prepatory bombardment before the game, but clearly the German gunners were more accurate, putting many pins on the French forces that had to deploy.

As a result, the French commanders spent most of their time rallying units to remove pins, as the German invaders went on foot through one side of town.


Little did they know that behind the line of French artillery were the main group of mobile units!  These began to surge onto the field, and immediately peppered the Wermacht forces with long range machine gun fire!

The Lorrain transport lead the way, as it was fully enclosed.  The ranges of the assault weapons and anti vehicle weapons could not compete with the mobility and firepower of the transports, which would be critical.


Despite all the casualties, the Germans continued to surge forward.  Their Captain urged them on, using multiple snap to orders.  

The German sniper and machine gun team could not remain in one area for long, as the French guns would constantly hone in on their positions!  A particularly brave flamethrower team attempted to cook the French Sniper team, but they also managed to survive for a while.

While the Captain had managed to advance his troops across a broad front, they were now relatively exposed out in the central streets of the town...


It was at this moment that the mobile French troops pounced, dismounting from their transports and adding more small arms fire to the rain machine of gun shots.  While this did not kill as many of the veteran SS as you might think, the pins were certainly starting to add up... making even the most battle hardened soldier begin to waver. 


Seeing so many of their brothers in arms gunned down in the streets must have had an effect on the fighting spirit of the SS, as the Panzershrek team failed to assault the artillery observer!  They were starting to earn their nickname of "Asphalt Army" after all...


In the end, the German attack was called off, leaving the town in the possession of the French.  Perhaps more training on those new assault rifles would be necessary!


The second game apparently took place in French Indochina, as the Forces of the Republic would square off against those of Imperial Japan.  They must have been fighting over some kind of temple garden, as there was an unusual formation of trees and walls that would curtail line of sight drastically!


As reinforcements were allowed to come on from either table side by the second turn, both forces attempted to take advantage of outflanking maneuvers.  These could be done without any interference from units in the center, as the tree lines and walls blocked all line of sight.

The French attempted to control one of these flanks by placing several units in ambush for a few turns.  The veteran Japanese troops would be hell bent on charging their foes en masse, so the commander made sure that hordes like the one shown below would have to advance through a shower of lead.


The Japanese infantry units chose to move through the center of this temple garden, using the walls and hills as cover.  Here the French heavy guns would not be able to target them, and would be upon the gunners soon enough!


The most intense action took place on the left flank, as the lone veteran French unit leapt out of its transport to gun down a few small Japanese units.  They were not quite used to the tropical sun, however, and most of their shots missed.  

In response, the IJA brought on their lone mechanized unit, the Chi-Ha tank.  Thus began a comical exchange of missed shots at point blank range, as the Panhard armored car joined the fray.

Eventually the tank would be destroyed by the WTC 15 Laffly tank hunter, not the Panhard.  The few Veteran French that had survived the close up machine gun work of the Chi-Ha would eventually succumb to an air strike.


The French had total control of the right flank, with both transports and their passengers pouring fire into the massed Japanese foot soldiers.


The gunners of the medium howitzer were shocked to see a nearby Japanese unit sneaking towards them.  As the battle drew to a close, would the Banzai charge have the range to reach them?  Apparently there was just enough to make it in contact, but the heat may have gotten to the crazed enemy soldiers, as it took 3 very nerve wracking rounds of combat to eliminate the brave gun crew!

Clearly they did not want to yield their precious heavy guns this day.


As before, the remaining Japanese units continued to advance through the garden to avoid the massed French units on the right flank.


In an attempt to display their own honor in combat, the French infantry squad pushed the attack on the right as the game drew to a close.  Once more, they were just in range of another desperate Banzai charge, and a few rounds of savage combat ensued!

This last round would take victory away from the French, turning the battle into a draw.  Both sides would live on to fight again, as they each claimed overall honors for the tournament.

As I had hoped, Bolt Action turned out to be the ideal game for me.  I know what everything is just by looking at the table, with no need for memorizing endless army books and rule books.  Guns are guns, trucks are truck, and so on.  It is what you do with them that makes all the difference.

The battle of wits over reserves is very fun, as you try and make your opponent commit his forces as early as possible.  This is a challenge due to the order dice mechanic, so you have to think on your feet!

Many thanks to Jon for putting on this event, and for hosting me in the Warlord booth the following day for painting demos.  Next year the event will be much bigger, as the Chicago crowd is now aware of the tournament. 


Friday, May 4, 2018

Panzer Wrecks #2: Painted Objective Marker


Next up in the objective marker/terrain piece project is the Panzer 1.  This one made me even happier that I didn't need to deal with recreating the wheel and track assembly!  It is very spindly and would have been quite fragile, so having a burned out hull in the mud was a much simpler prospect.


I needed to get both of these ready for the tournament very rapidly, so there were many elements that had to be simplified in shape and texture.  I knew that I could paint in some of that, which I had done many times before.  Also, the burned out nature of the vehicle would make it easier to sculpt more basic shapes without the need for great precision.  


For instance, the extra firm gray Sculpey clay can be carved and sanded once it is baked.  This would have made it possible to file down some uneven spots, or sharpen up and edge that had become a little fuzzy due to handling and fingerprints.

I have a previous post which shows how the vehicles were sculpted here:



As I have mentioned in previous posts, the Panzerwrecks series of books was very helpful.  There are dozens of them, covering all theatres and eras of the conflict.  

It details how each vehicle was destroyed, the weapons involved, and the effects they had on the vehicles.


I didn't actually get to use these in the tournament, as specific objective markers were not necessary.  However, I needed them for my own battle reports, and you will soon see them in my own games in the Barabrossa and Ardennes campaigns:



Here is a test video that I recorded using XSplit, which is a new format that I was exploring for the Patron Page.  This is how I will create my new painting videos, which involves a lot less editing!  Instead of dozens of segments that need to be heavily edited with fades, text and images, it is all right there on the screen.

That means that I can do far more video tutorials, on a much greater range of topics!  They are more like the Facebook Live sessions, but more focused since I do not have to greet people and answer questions:



Thursday, May 3, 2018

A Warrior's Heart


While many of the fantastic busts from Black Heart Models are of the Horror movie genre, the line of historical busts has also bee fun to paint!  I have already tackled the Genghis Khan bust, with Ivan and Hannibal coming soon to a live session.

In the meantime, here is Geronimo, a bust which posed a unique set of challenges.

For obvious reasons, there are no color references to go by, so I had to extrapolate from other sources.  I had even toyed with a sepia tone concept, but that extra challenge of attempting to make the skin colors believable for this subject had to go forward!


I had also contemplated some designs for the pedestal that would have reflected the nation of Geronimo, but, it seemed to me it would only distract from the bust itself.  A muted and condensed color set was required for the face and clothes, so patterns or colors of any kind would not have worked very well.

You can see the design that I put on the Genghis Khan bust here:



I have done two live sessions so far on these Black Heart Models busts, with more on the way.  I am also creating a special recorded and edited video on a few others which will be made available to my Pateron subscribers:



Wednesday, May 2, 2018

Panzer Wrecks #1


Now that the Bolt Action tournament has come and gone, I have had some time to take images of the completed objective markers!

This first post will show the wrecked Panzer II, which was sculpted from scratch quite rapidly using the Extra Firm Gray Sculpey clay (which you bake in an oven).

Here's a link to the Facebook Live session where it was painted:



As I have mentioned many times, I heard about the event at the very last minute, so I had to act very quickly.  There was no time to order intact vehicles to turn into wrecks, nor were there funds to do so.  Sculpting them from scratch took a few hours, and the total cost of materials was less than $5.

I took a great deal of shortcuts making these, which is OK as they are supposed to be wrecks!


Speaking of wrecks, one of my key references was one of these amazing books that Cathy had gotten my for Christmas.  Not only did it have a lot of images, but it went into great details on how each vehicle was destroyed, and the effects that had on the metals, interior, etc.

The key element was learning that as tanks burn up, the tortion bars of the suspension are weakened, and the hull settles into the mud.  This meant that I could save a tremendous amount of time on the most difficult part of sculpting any tracked vehicle... the tracks and tires!!


Instead of trying to create an entire track assembly with bogie wheels, sprockets and idlers, I could create toned down versions and sink them into the mud.  Also, the tracks could be broken down into strips of Sculpey, slightly textured and bent into the kinds of shapes that I saw in the photos.


I was shocked at just how close I was able to match actual model kits in such a short period of time as a result.  Utilizing the reference images that I found in a quick web search echoed what I had seen in a few tutorials, that the extreme heat not only burns off the paint, but alters the metal itself.


Initially I would have avoided rust effects, but it seems that the superheating and scorching of the metal cause some instant oxidization, resulting in a band of rust in between the blackened steel and the painted hull.

I would love to do a sculpting video on making one of these, so any support that could be offered on my Patreon Page would be very helpful, providing me with a little extra time to create a YouTube instructional video!