Wednesday, August 17, 2016

Dug In


Part two of the 47mm AT gun basing begins with the usual 3 types of gravel.  Heavy, medium, and sand.  At this scale, the sand does yield the consistency of churned up dirt, which is exactly what I wanted for the hastily constructed gun emplacement.


I also used some dried moss as tree roots, which might even indicate that the crew was in such a hurry, they attempted to use some sort of existing soil formation to save time.


I always place the heaviest gravel first, choosing a pattern of very big rocks, surrounded by smaller rocks.


This view shows the pattern that I wanted.  Not too many big boulders though!


The placement of the medium gravel is the most important for the effect.  Once again, the idea is to build around the larger rocks, working down to finer and finer textures.

By starting out with the heavy gravel first, you will get more holding power from the glue and paste.  It also ends up looking more natural.


The sand is applied last, and that will 'fill in' around the heavier gravel, like fine dirt.


The logs and roots now look like they have been buried hastily to establish this position!


I had an extra shovel that is a fun little detail... one more indicator of how this was just set up by the crew to try and halt marauding Panzers!


Playing off the shell in the hands of one of the crew, I made a few additional rounds, as well as spent casings nearest to the loader.


The emery board you see in this picture is what I used to file the polystyrene tubing to a point.  It has a heavy grit on one side, and fine on the other.


We now have a 47mm gun position and crew ready for painting!  Stay tuned for the final result... and then it takes its place on the battlefield.

This is just one of several pieces from Mad Bob's miniatures that I'm working on for my French Forces.


Tuesday, August 16, 2016

Tank Busters


 I thought that it might be interesting to see if I could convert some standard French infantry into a gun crew for my 47mm anti tank gun.

The gun itself is from Mad Bob's Miniatures. 


I had some leftover bits from the British infantry sprues, which you can see in this image.   I was able to use a few plastic hands to replace the rifle and VB Launcher hands.

One of the hands was perfect for a shell, which was made from polystyrene tubes. 


Once the crew was completed,  it was time to create some basing to match the rest of my ardennes theme.


As an example, here's a previous artillery piece which will be matched. 


Just like the 75mm gun,  I used the oxide paste style material to make the majority of the texture. 


I've learned with these gun emplacements that it's easier to spread the paste across the entire surface before you start placing figures and other pieces.  


Once the paste is covering the base, I do a rough placement of all the figures involved, so that the crew can be glued in place.  Obviously the gun will be removed, so that I can actually reach the figures with a brush.


As mentioned earlier in the article, I am continuing the basic forest emplacement.  I have many other armies (and theatres) which will use a variety of basing theme.  Desert Italians and Germans, along with winter/urban Soviet basing is also in the works.


A few logs are placed and then covered with enough of the paste to hold them together... just like real dirt!  The gaps will be back filled, and smaller branches can even be added to enhance the hastily constructed position effect.


If you look closely at this image, you can see that the metal bases are now covered with the paste.  Normally those are cut off with a razor saw, but the thin plasticard does not give me much width for gluing pins.

One other detail I tried to add for the hasty gun position look was to create some tire tracks for the wheels.


In the next episode, you will see the rocks and gravel applied, along with a few other fun touches to complete the anti-tank artillery base.  Stay tuned!!


Monday, August 15, 2016

The Reptus Warrior


Here's a Reaper figure that was painted some years ago for my old Lizardman army.  I had lots of mixed Skink and Kroxigor units, and these Reptus heavies gave me some nice variety in my mid range monster figures!


I had a lot of fun working in yet another muted palette range, using a mix of yellows, reds and greens.  There is not much difference between this set of colors and those I have been using on the recent WW2 figures.

It just goes to show you how a relatively limited color range does not limit what you can create! 


It's the strategic placement of those colors which manufactures the shape that is seen in the final result.  By using the muted copper (or red in this case) for the armor gave a touch of contrast, but even this is minimized by the addition on the greenish blue patina.

The yellow golds of the shield are toned down by the inclusion of yellow in the majority of the green color of the scales.

Even the foliage helps to promote this balance, as I chose colors that were very much in line with what was painted on the figure.

Even more interesting is the fact that most of the foliage was added very recently... as in a few days ago!


He's also here:



Sunday, August 14, 2016

Let's play catch!


It's time to revisit the British Expeditionary force from bolt action. 

While the overall color scheme is relatively close to their French counterparts, there's a little more tan in the uniform.  


These very subtle differences make painting these historical figures very interesting. 

When just a tiny shift in hue or tone can make the difference between four or five different armies, the challenge becomes more fun!


Obviously I'll be sticking with the same forest style basing scheme to match the French and early war Germans. 


Much more to come,  so stay tuned! 




Saturday, August 13, 2016

The Bloody Star


While most of the Kabal Warriors in my Adepticon Dark Eldar tournament army were combinations of the ancient and more recent plastics, I did treat myself to a few that were completely new. 


I particularly enjoyed this pose, with the Agonizer and the back banner. 


Both elements made the figure seem even more dynamic, and it also gave me more opportunities for freehand and contrasting colors. 

When you're used to space marine style armies, it can be more difficult to have standout command figures.

It's a little easier to make a space marine even more "hefty" by adding trophies and additional markings,  etc.,  since you have a larger canvas in general. 

Anything which is more normal... or human sized creates more of a challenge. 


Friday, August 12, 2016

Dancing is Da Bomb!


Today we have one of the new Bombshell Babes for you, part of the recent kickstarter campaign.


Kev White always does a wonderful sculpting job, with a great balance of detail and "open canvas", where the painter actually gets to decide on some details too!


There is a definite trend these days towards figures which are crammed with all kinds of doo-dads and other things that will lock in a painter to a certain theme or colors.


I really enjoy these kind of one piece, easy to work with sculpts.  I can focus more on what I'd like to do, and less on dealing with 1,000 belt buckles.  You know what I mean... ;-)


She's also here:



Thursday, August 11, 2016

Steel and Hoof


Here's a figure that I was using for some spot demos in the GenCon dealers room.  I had a lot of fun with the mosaic tile base, and with all the shiny things!


I believe that she's a Sandra Garrity sculpt, which I had prepped for Marcon.


She's also here: