Thursday, December 11, 2014

Two birds are better than one...


Back to Red Box Games!


This priestess/shamaness was very interesting.  Quite dainty, which meant I had to be very subtle with the use of the darks.


I made frequent use of mixing regular paints with the washes to create those semi transparent colors for the mid tones!


Pitter patter of hooves


Well, these certainly aren't reindeer!

A batch of Beastmen from Mierce Miniatures.


Each one is a very distinctive sculpt, as opposed to a collection of similar parts.


I think these could really fill out a command rank in a Beastman army quite nicely.


I also tried to get some variations in the skin tones on each beastman.  Not quite as much as the rhinos, but subtle things here and there.


I have some more shots of these on the larger backdrop with the boar rider, which are very fun!


So stay tuned!!!


Wednesday, December 10, 2014

Riverdance.. Bronze age style


Sorry about that... couldn't resist!

This guy is one of the first Reaper miniatures that we purchased long ago.  It was one that I had been planning to use for the Slaine campaign as one of the Gaels.

He was already about 80% finished, so I did the last little bits, and here he is!


Obviously lots of fun little tattoos and such.


He's also here, as it's that time for EBAY funds again:



A horse of a different color


As I have mentioned, having variations in the horse colors for this project is very difficult.


The primary constraint is that nearly every horse must be some shade of dark brown.


I have tried to achieve the separation by making some a bit more red, while others, such as this one, were darker with cooler shadow areas.  This meant mixing more blue with brown in those sections.


On other horses, I even added a tiny bit of yellow to the brown... once again in an effort to make things somewhat different.  Of course, there were also other markings, such as some 'socks', as I did here.

The white patch on the face is also a fun change here and there!


This puts that theory on display.  Reddish on the left, more yellow next, then white, then the darkest colored horse on the right, with a few markings.


I've got my eye on you.


Another Thrall for you!


There seems to be three main poses.  One of them is the version with the bionic leg.


The arms don't always want to fit onto the torsos, which is a source of aggravation...


Tuesday, December 9, 2014

Putting the cart before the horse


Today we have some very useful items from Mr. Lathan at Burn in Designs.  While these wagons and carts would be great for a number of gaming systems and RPG, you can guess how we will be utilizing these!!!

The link:

Yes indeed, the town of Wappelville will have some nice new wagons and carts for its citizens.

This is the original sheet of wood...


Take the tape off carefully, as there are a number of smaller bits, such as the wheel caps.


Two carts.


Two wagons!


And my new stash of punch out pieces!!!  Remember... always hang onto these, as they are VERY helpful in creating terrain and bases of your own.

Just keep in mind those charging stations!


There's a few ways you can put together the carts.  This one has the closed end on the back...


I used a regular super glue and wood glue.  The wood glue offers long term holding power.  The super glue helps to get things assembled more rapidly, but keep in mind that the wood will absorb some of the super glue.


Two carts ready to go!

I kept certain parts un-assembled so that they would be easier to paint.


I did a few smaller assemblies on the big wagons, such as the seat base and the axles. 


Remember to keep the textured sides facing up!


OK, this is about as much as I will assemble for now, as I want to get the paint on there first.


The hitch and yoke in position...


And hub caps on the wheels.


Carts ready for paint!


And the wagons.

We are definitely considering some rules for the wagons... if I can find some appropriate horses.

The idea is to have the wagons move through the streets in a manner similar to the civilians.

There would be some minimal stats applied to these, as far as movement, armor and such.  A posse member could have a few options... these might be jumping into the back and going prone, or even try to take control over the wagon itself!

That could add some serious cinematic effects to a game.  Also, we could work out some ramming stats if one of these out of control wagons happens to run over a hired hand or two.

I am definitely tempted to turn one of these wagons into the Wappeville Fire Department engine.

You have seen me postulate on some rules for the fire engines as it applies to buildings on fire.

I will take lots of pictures of the painting process, and then some shots with miniatures to give you an idea of scale.  Stay tuned!!!!


Not a snow angel


I believe that this lady is from Red Box Games, but I will confirm that and make adjustments to the text here as soon as I find out.


The sculpting and casting seems quite similar to the Tre Manor resin figures from a few months ago...


A few more of these gals on the way!