Tuesday, June 5, 2012

Adjusting on the fly: the right to bare arms

Every so often, I have to try to change something after a mini is painted.  That is never a fun task, since you feel like you are undoing hours of hard work.  However, it can prove worthwhile.

This particular miniature went from a generic Aspiring Champion to a decent Kharn substitute by changing one element... removing a shoulder pad.  This is the original figure:

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Here is the adjustment.  I had to take off the shoulder pad, and create a Kharn-like bare arm:

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Feeling blue?

Today was a pretty grey day, so it's time for some Grey Knights.  A dreadnought, that is.

This style of Forgeworld dreadnought will probably always be my favorite.  It is always fun to paint.  The other style is not bad, I just like the one with a Grey Knight head better. :-)  This was probably the first set of dreadnoughts where I magnetized the weapon arms.

Speaking of magnets, I just got some magnetic primer today for my army boards.  It would have made my Grey Knights army board a snap to carry around!  My hope is that I can leave my miniatures on the army board without having to "cut into" the board itself to keep them in place, or carry them in a different box, etc.

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Monday, June 4, 2012

The Three Amigoes

Well, this is not exactly the post that I had planned for today, but it was kind of a rough day.  So, we have ourselves some Sanguinary priests for the Angels Solarus army.

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Would you like some weapons with that?

This is the third of three Forgeworld Wasps.  I finally got through the last of the weapon bits at 2 AM.

I think it goes without saying that it took me longer (as in LOTS longer) to paint (and magnetize) all those extra weapon pieces than the Wasp itself!  My goodness.  There were two occasions when I thought I was finally done with them, only to realize there was another pile somewhere.

I do not want to see any of those weapon bits for a good long time!

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Four Months, 100K! Big time thank you...

Since we were gone all day (and a good chunk of the night), I didn't realize that the 3rd of June was the 4 month anniversary of the blog's start up.

I also saw that today the blog surpassed the 100,000 hit milestone!  Wow.  I thought it would take much longer to get there.

Thanks to everyone who has checked out the blog, the repeat visitors, the folks who have left comments and such.  Your time is valuable, and I appreciate that you have taken some of that and spent it on the blog!  A big thank you to everyone.

I have tried to keep things as interesting as I can, and I hope to have lots of stuff to peruse as time goes by!

Oh, and here are some pictures of a random chaplain dreadnought, just for the heck of it :-)

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Sunday, June 3, 2012

Smurfguard!

This was a more difficult assignment than one would think.  Like most of the previous Ultramarines posted here to the blog, I had to match a very specific color scheme.  Also, this scheme did not have very much high contrast shading... it was all about the tiny highlights, and even those needed to be done in a very specific color. 

Typically, I am grabbing whatever paint jar happens to be closest, and fooling around with the glazes and such.

Essentially, each guy was restricted to 3 shades of blue.  Also, I could not do my usual heavy shading, creating lots of contrast throughout the miniature.  It was really working against my instinct, that's for sure! :-)

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Here are a few WIP shots.  The approach here was a little different than what you have seen lately on the free-wheeling Chaos side.  That was due to having to match someone else's color scheme.

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And then some more group shots:
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Lords of the flies

What did we just step in?  Anyway, the promised Nurgle Marines are now here!

I believe these are the only Nurgle marines I have ever painted.  It was lots of fun.  I was able to use a much different palette than normal, and some different icons as well!  The rest of the squad will be posted later when we get back home...

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Here are a few WIP images that once again illustrate the idea of painting lighter, and then glazing and shading and tinting darker colors later:
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