Saturday, April 6, 2013

Crash course in 6th Edition...

Well, this was another part of my 6th edition education.  We have tried to do various scenarios, missions, setups, etc., to get as much of the basic rules as possible.  It really has been basic, learning the warlord traits thing, the crazy objectives, so on and so forth.

It has not been the easiest of educations, especially trying to learn a whole new army at the same time.

For the most part, I hold as much of my stuff in reserve as I can.  This was my policy after having most  the army destroyed before my first turn, even though it was all either hidden completely or in cover.

In this instance, I had a warlord trait which let me choose night fighting on the first turn.  I thought it might be an advantage for me, given the aptitude of the Dark Eldar for such things, but that did not work out the way I thought it would.

I have the Archons venom, another venome with a unit of Wyches, the Cronos, and the Grotesque raider hidden to start the game.  The Cronos has either been shot down early or remained hidden for the entire game.  The idea of it passing out paint tokens like candy has not even come close to working out in any of the previous games.

I put the ravagers out there to begin as well, since being in cover, with night fight and skilled rider should help them survive!

The Kabal warriors took up residence in a fortification, and I hid the last venom over there as well.

As it turned out, I might have been better served to leave these guys where they were...

Now we see the opponent.  A CSM army led by Kharn, with lots of Khorne marines, a Forgefiend and a Hell Drake.

You can see most of the rest of them here...

As the game is about to begin, you can see the board layout.  This was the mission with the point value objective markers and fast attack counting as scoring.

I wanted to experiment with turbo boosting this game.  I did so with all the bikes and the Venom.  It was a student body right, moving towards a few objectives.

The other vehicles emerged from behind the building.  I had hoped that the NF and such would help me survive the CSM shooting on that first turn.

I knew that the CSM's had a bunch of stuff not on the board yet.  The Drake, the Khorne Raptors, and 2 more units of Khorne space marines.  I had hoped to isolate those as they came on the table, and wipe them out will all the fast stuff on my right side of the board.  Since the Jetbikes were scoring, I thought I could get those objectives plus the extra VP for linebreaker.

Stay tuned to find out what happened!!!

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