A collection of images that feature my painted miniatures. It features many of my award winning figures and terrain pieces painted since 2001.
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Saturday, June 2, 2012
White out: Forgeworld Demon Prince
Here is the companion piece to Harold the Herald which was posted the other day.
To say that there were numerous tiny details would be the understatement of the millennium. It probably took me a week to glue on all the little spikes!
Just like the Herald, I enjoyed the lighter color scheme, done to fit in with the World Eaters army.
Really Pre Heresy Thousand Sons :-)
I know that these days what constitutes "Pre Heresy" colors and appearance can get folks in a bit of a tizzy, but I think there can't be much question with these guys :-)
It was a fun squad to paint, but my favorite was the Prospero banner. I would love to make myself a Prospero gaming table. OK, I think I will!
Also, blue purity seals were the most guilty of pleasures! It was also a blast to do the scarab bases.
It was a fun squad to paint, but my favorite was the Prospero banner. I would love to make myself a Prospero gaming table. OK, I think I will!
Also, blue purity seals were the most guilty of pleasures! It was also a blast to do the scarab bases.
Dante: Angels Solarus style
Today we have an alternate form of Dante, with a jump pack that matches all the other infantry of the Angels Solaris. This type of pack also gave me a chance to get the chapter icon on it, which was a plus!
This figure is always an interesting gold NMM candidate, since everything must be gold! That means I have to play around a lot with color temperatures and saturation. I tended to go with cooler colors towards the base (adding more muted greens and purples), while doing high chroma yellows and oranges by the face.
Those kinds of differences, along with many sculpted areas of definition (faux muscles, etc.) allowed for many areas of high contrast in shading. That makes like a lot easier when trying to convey gold NMM on a space marine!
This figure is always an interesting gold NMM candidate, since everything must be gold! That means I have to play around a lot with color temperatures and saturation. I tended to go with cooler colors towards the base (adding more muted greens and purples), while doing high chroma yellows and oranges by the face.
Those kinds of differences, along with many sculpted areas of definition (faux muscles, etc.) allowed for many areas of high contrast in shading. That makes like a lot easier when trying to convey gold NMM on a space marine!
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