Saturday, December 22, 2012

Release the Hounds!


These figures are from Dark Age Games, this time from the Brood faction.  Obviously, they like their swamps!


These could make some interesting Hellhounds, don't you think?


And some Broodlings...




The whole family together again for the Holidays!


Friday, December 21, 2012

Using the painted Tomb Kings for the first time.


Hey folks, it's still Anniversary day, so we go to a different part of the archives.  This little skirmish took place earlier this month.  It was the weekend we got the video camera!

I had never gotten the chance to play a game with all the painted minis... complete with movement trays.

It was 1600 points, which is the smallest game of WFB I have ever played.  It was against John's Chaos Dwarf army.  I was not expecting a whole lot of success, that's for sure.

The scenario was deployment Yahtzee. Almost all of John's stuff ended up on his right, while a good chunk of mine ended up on my right.  My Necro Knights were isolated on the left side, and I figured they would either see no action at all (trapped behind the river) or be overwhelmed.


This really shows the imbalance here in this image.  I chose not to do the Entombed thing with the Stalkers.


John started first, moving the dwarfs and hobgoblins as fast as he could, along with the giant.  He killed some stuff with the magma cannon.


I tried to move as quickly as I could, although not being able to march made me not much faster than the little guys!  The casket did absolutely nothing, which would be the story on every turn.  I tried to put some wounds on the giant with the Stalkers, but ended up killing one of my own.


I moved out the spider, hoping to hold up the giant or some other unit to disorganize the dwarfs.

This never worked, as the dwarfs never failed a leadership test.  It was a re-rollable 10, so it was highly unlikely that fear, terror, or casket would help at all.


I think the spider managed to hold the giant in place, giving me great hope!  That hope was immediately dashed by only 1 wound on the giant between the casket and snakes...


This looks ominous, but the two Big Guys would pass like ships on the Nile.  My Heirotitan went after the Hobgoblin unit.  He really did perform very nicely, and even survived a few rounds of combat!


Here you see him fighting the hobbos...


The Deathshrieker launcher had blown itself up the previous turn, which allowed the Chariots to charge the Magma cannon.  I almost thought defeat would not be guaranteed...


So, with Santa's Village firmly secured by the chariots and carrion, everything tried to get into a position to head toward the hobgoblins.  The archers were trying very hard to move into a position to shoot...


This is where Hope ended, and Dismay took hold.  The Stalkers and Casket did not kill off the giant, which then made a long distance charge right into the Heirophant.


End result, dead Heirophant.  The Stalkers were wiped out as well.  Things began to lose wounds due to no Heirophant.


The Final Act was a failed charge by the chariots on the giant, that only had one wound left.  It subsequently wiped out the chariots, which meant it was time to go get some food and watch Army/Navy.

Again, there was nothing unexpected here.  John had written 3 different Chaos Dwarf lists.  He rolled a d3 to see which ones he would try for a given game.  After wiping out the Tomb Kings handily, his second list wiped out Marty's Lizardman army.

It's these kinds of experiences that make me love Lord of the Rings so much.  In all the games of LOTR that I have played, there has never been a turn 1 or 2 wipe out.  In fact, even when one side had gotten the upper hand in a major way, the other side still kept it a game... even pulling out a draw and a win here and there!


We have a picture from this morning of our anniversary, showing our Uglies playing with some of Cathy's monster pets!  Also, a game that we will try out tomorrow.


Aren't they a cute pair?


So, my legions of evil minions have not arrived, which means that the End of the World has been postponed.  Again.  DRAT!  Darn those pesky logistics.

Here are the last of the Prince & Harry images.  I promise!  Today is our anniversary, so it will limit my posting for today.  I hope you enjoy these. :-)


In other news, we placed the order for the editing software and microphone.  Cathy is talking with her brother the tech guru right now about what kind of RAM we should be getting (thanks Mike!).  One of the topics of discussion concerns how much would be overkill, or yield diminishing returns.  The requirement is 2 gig, but these are going to be really huge files at 100 minutes, so more could be needed.


Once the software arrives, we will be doing to early short tests of 1/2 minutes or so just to post to the blog, and people can let us know how they played, if the text was readable, etc.  Since we will be doing a lot with scrolling text, finding the correct font will be really important.  All of our Beta testers will be very helpful in this area. :-)


So, enjoy the Solstice!  Ironically, the shortest day of the year begins with the most sunshine we have had in 2 weeks.  Go figure!  Jimmy loves Cathy... Happy 11th Anniversary!!!!

Something Dark and scary...


Well, the spaceship is still primed and ready to leave in case anything 'unusual' happens, such as comets, nuclear warheads, or something like that...

This figure is from Dark Age Games, the Skarrd faction.

This character is Father Johan.


I had some fun using my new Vallejo transparent red and some 'hardcoat for the gore!


Thursday, December 20, 2012

Spitting Venom... some Work in progress images



Here's a little something different for you.  Tonight we have some Dark Eldar Venoms that I have been working on for a while.  I haven't even had a chance to make the bases for them yet, but at least in this form, I could play some test games with Rich.

As you can see, the undercarriage weapons were magnetized.  Also, the Venom in the center is for the Archon and her Incubi squad.


I have lots more grisly trophies to add!!!  Lots of other fun details as well.


Finally, the bases will have some duels going on between some hapless Space Marines, as they try to defend their Hippodrome, which this particular group of Dark Eldar are after!



Here are some views of the Archon Venom.  Like the Reaver jetbikes, I have added some plasticard wings.

I used some of the grisly trophy bits to make the gunner into an Incubi.  I can't remember where the head came from.  It was an extra bit to something.


The slave girl on the back is from another miniature company, whose name also escapes me.  I have a bunch of these, and I will be putting them on the other Venoms and the Raider.


Pizza anyone?  Fluffy loves pizza!  So do Dave an Abima...



Preparing for Doomsday: Goodbye, and thanks for all the fish...

Now we continue to get deeper and deeper into that second rank!  This was the other standing pose of the Forgeworld Empire Handgunners



Here are some views of the second rank...



These images of the unit as a whole get more and more interesting with each gunner that is completed!!


Not long now...


A very Merry Mardi Gras?


Skinny dippin' Nurgle style...


Now for some of those top views I mentioned showing the little Nurgle buggers splashing around in some nice warm slime!


See how much fun it is?  The slime in the drum was done the same way as the slime on the base, by mixing yellow with the olive green.  Once I had my lightest color down, I took teh fluorescent yellow and mixed that with the 'ardcoat.


I did some more weathering on this, which helped create a texture difference between the glossy slime and the very matte finish rust.


Here's one more view from above!


In a kickstarter update, here is a bit of news.  After yet another frustrating late night of dealing with file transfers, Windows 7 learning curves, and so on, Rich helped us make some progress.

We have decided upon an editing software program, and we will be getting that, along with a microphone.  In addition to that, we are going to track down at least 1 more gig of RAM.  Fortunately, the existing processor is the correct type for video work.

We discovered the hard way that the usual Windows base editing software does not exist on the machine we are using.  Not sure how that happened, but it did accelerate the process of finding the final version of the editing software!