These remarkable renders are from the latest Raging Heroes campaign.
The concept art was truly amazing, but I almost thought there would be no way to translate those intricate designs into a three dimensional shape!
I knew that it would be possible for the ultra talented sculptors, and that faith is well placed!
Each of the characters maintains the incredible flavor of those drawings, and still has the hyper detail that I have seen on all the previous sculpts that I have painted.
There are so many 'layers' to sculpts such as this one... lots of flow and movement. Intricacy and elegance.
And in true Raging Heroes form, there are options! It's been this way since the beginning. I have a number of original metal Vestal characters that had a fantastic array of head and arm options. Those extra pieces made excellent conversion material for 'line troops' or even miniatures from other lines.
This is one of those multiple option characters:
I keep visualizing figures like this over some kind of glowing lava, or blueish ghostly hues...
The close up of this face shows why I used a number of Raging Heroes figures for the various painting skin tone videos in my series. I think I used at least two different Vestals and one Mantis Warrior!
Here is the Dark Elf version of flesh tone:
And this is the Drow: