Monday, February 17, 2014

This thing is getting pretty heavy...


While I have been talking over and over again about the various colors I have been using on the sword blades for all the SE-NMM, let's not lose sight of all the fun on the skin colors.

There is only the faces and hands, but it has been important to make sure that it does not get too warm, or too pink.  I have had to mix in enough of the blueish grays to push it a bit towards the green.


This will keep the skin colors from getting 'lost' among all the nearby yellow.


In addition, the overhanging black hats determined this line of coloration.  Not only would the faces be in more shadow than usual, the skin would be reflecting those colors to some degree, much like your face reflects the color of the shirt you are wearing.

Think of that the next time you get dressed in the morning! :-)


4 comments:

  1. This is one of the first examples of SE-NMM I have seen that doesn't horribly over exaggerate the reflections and produces models with blue and brown armour.

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  2. I wanted to give NMM a shot but I'm having trouble with complex shapes. How do you determine where your light and dark values will go on funky shapes like the squigglers? I can try to imagine my light source but I tend to second guess myself when I think about how I would apply the effect to my minis. Thanks and awesome painting as usual :)

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    Replies
    1. It can be helpful to take a small led style flashlight and shine it on the miniature in a darkened space to give you hints on lights and shadows.

      After a while, you get more and more used to it. I also did a lot of observation of chrome and other metals in real life to see what they look like.

      I also have a few reference books of medieval armor, including reinactors, and that is very helpful!

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