A collection of images that feature my painted miniatures. It features many of my award winning figures and terrain pieces painted since 2001.
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Thursday, April 26, 2012
Eldar Wave Serpent with extensive freehand and extra weapons
This is probably the most extensive freehand on a vehicle in terms of overall coverage for me. It was a massive challenge, but also very fun! The spacescape section was very close to my heart, since I used to paint spacescapes for a living.
The "Asurmen" section was not so fun to paint, as I had to carry that angular pattern across very organic curved surfaces, which did tricks on the eye to make it seem as if the angles wree going the wrong way!
Here is a view of the back door freehand...
And this view shows all the various weapons. Magnetizing them was not at all like magnetizing bulky Space Marine weapons! These skinny yet out of balance weapons needed big magnets, but had vey small areas for placement. I have since learned some things which will make this process a bit easier. :-)
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Wow, great job, makes me want to have a good at this model myself!
ReplyDeleteWhat did you learn about pinning if you don't mind my asking?
Truly top notch work. I sympathize with the straight line part. My friend is really gifted at that because as a tattoo artist he constantly has to apply a 2d image to a 3d surface and still have it look correctly proportioned. I'd love to hear what tricks you picked up while doing that.
ReplyDeleteZab
As far as the magnetizing goes, I learned that using very thin metal sheets help a lot when dealing with these organic shapes. Magnet to magnet joints can be very cludgy and thick. You can't always dig a hole for the magnets either when you have very skinny joints.
ReplyDeleteI also did a lot of "magnet to metal" joints on some warwalkers recently that had as wide a variety of weaponry as you see here on this wave serpent.
These metal sheets have as much 'holding' power, it seems, as magnet to magnet.
Just like the columns of the Parthenon and certain sculptures, you have to make things thicker than you normally would in a certain place to resolve the optical illussion that is created. Playing games with the shading can help, as well as altering the thickness of the outlines on the yellow.
F'ing awesome paint job! Thanks for showing us your work.
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