Tuesday, September 23, 2014

The Shootout in Wappelville'


A little while ago the opportunity arose for Rich and I to play our first game of Wild West exodus.  You have seen me posting pictures of the Lawmen lately... and that's who I would be using in this first game

Here's Rich putting some more paint on his outlaw gang, along with some small pieces of terrain that he made.


Meanwhile, I tried to get some paint on the Lawmen.


We quickly set up the table, attempting to have the widest variety of terrain possible so that we could see how that would work in the confines of the game system.  Rich made the water tower and the mesas on the left.

The table size was about 3 x 5 feet.


This piece of terrain was pretty neat, and we figured that it would play a prominent role in the game.


The little carts and barrels that Rich found were amazing!  They added a great deal visually, but would also be very important to the game play as well!


Since Rich's gang was coming into town from the left of this view, using these small blobs of cover would prove vital for him as the game moved on...


This was my setup to begin.  I had very little idea of what I was doing.

I knew that I wanted to take advantage of cover... but I also wanted to see how the special "Eschelon" ability worked for the Lawmen.  That is, they get a protective bonus from shooting attacks if they end up their movement shoulder to shoulder.

This is a bit like the riot police advancing on a crowd in a tight formation.  I would discover the difficulty in maintaining such a formation, since movement is alternating between players, and sequential.


Rich was set up on the outskirts of town.  He had some snipers in his gang, and those would be very nasty, watching over the open spaces, looking to see if any Lawmen would be brave enough (or foolhardy enough) to step out into the street!


There's a mix of things in this group.  The Boss, Wyatt Earp, along with some special weapons, close combat guys and riflemen.


The Lawmen in this structure were almost exclusively riflemen.  I did out one hand to hand guy in there as a surprise. Plus, I would learn that he would have the ability to pop out of the structure and do some interesting combinations.


Movement in this game is very different.  You "activate" one to three figures (or groups of Hired Hands).  You use action points to get them around.  It can make it very difficult to get everyone exactly where you want them to go in a rapid fashion.

Also, the Lawmen move more slowly than the Outlaws.

This was one of the nice things about the D10 system that WWX uses.  You can have more subtle differences in the stat lines of various factions without creating gargantuan statistical differences between factions.

The difference between a Ballistic skill 3 to 4 in the D6 world is HUGE, while the Marksman skill differential of 5 to 6 in D10 is way more manageable. 


You can also purchase a variety of booby traps.  They each do something different.  These are not game breakers, but they can do some area denial, such as the crater!


I tried to stay out of the range of the snipers, but also keeping the advancing Outlaws in my rifle range.  

I also wanted to set up as many different firing angles as possible, in the hope of minimizing the cover that the Outlaws would have as they advanced forward.

The fact that you don't move all your guys in one fell swoop is very different.  In fact, you can choose to move only 1 guy, attempting to see what the opponent may do.


It is all about action and reaction, which is what we were hoping for!


 You can also spend your precious Action Points on a variety of tasks.  I would discover that you can be better off just ducking for cover, instead to trying to take every last shot that you can.

I can see that you have to be more patient, just like Memoir '44.  Sometimes that one possible shot is better off being passed up in order to set up your overall positioning... and playing for future turns and reactions to what the opponent does.


Monday, September 22, 2014

Time for Chaos


Yes, another chaotic day in Wappelville.  Another warrior from Red Box Games.


Very basic colors... but still some subtle transitions in the middle tones and shadow areas.


Side by side with his buddy.


It will be fun to see these guys all together, on some of the big backdrops.


Perhaps even some terrain as well. :-)


Enforcing the Law...


Once again, I had some of the Lawmen Hired Hands colors "on hand", so I slapped some color on them while other things dried.  This is one of the biggest advantages of having many projects under way at once.


There are at least 3 current projects that access this group of colors very heavily.  It means that I can not only keep the line moving, but also stay a little more mentally fresh.  


When you are doing this 10-18 hours a day, every day, it is very important to change your focus a bit.  It is even more advantageous when the sculpts you are painting are very different from one another.

The Wild West Exodus figures have their own unique style of sculpting, and the genre is also quite different.


So, it is a perfect thing to have available when the eyes and brain just need to look at something different.  Otherwise, you could get very bored, frustrated, and just plain tired :-)


The added bonus here is that I actually get to use these guys as I learn how to play the Wild West Exodus game!  Yay!

Much more to come!


Sunday, September 21, 2014

Here's your sign.


Before I started working on the Lawmen, I was wondering if I could use the tree bark and branches to create a Wild West era signpost.

As you can see, it was pretty simple to accomplish that!


A bit of primer...


Nothing fancy with the colors... I just applied a series of tans and grayish greens, working lighter than expected.


I have been loving the gray/green combination... not just on the rock surfaces, but even on the wood itself.


Everything is at its lightest shade, which means it's time for glazing!


The usual suspect from Secret Weapon.


Glazing and tinting continues.


The town of Wappelville!  Or, as Cathy exclaimed for some reason... Wafflemine.  I guess I better get some blueberries and syrup!


You will see my feared Lawmen protecting the Town of Wappleville from all who threaten Order.  Fear them.



Seeing red...


One more set of Red Box Games Marauders.


This one has a slightly different pose and helmet...


The gang as it stands now...


A nice variety of weapons!


Have at it, boys!


Saturday, September 20, 2014

More from Red Box


Tre Manor strikes again!  More Red Box minis.


Lots going on today.  More resin washing, more mould line scraping, more bases painted.  And more Red Box Marauders.  I do like the way the skulls are hanging from these guys.  It adds a lot without being too obtrusive.


And, as you can see, quite a variety of weapons!


Stay tuned for more!