Monday, August 15, 2016

The Reptus Warrior


Here's a Reaper figure that was painted some years ago for my old Lizardman army.  I had lots of mixed Skink and Kroxigor units, and these Reptus heavies gave me some nice variety in my mid range monster figures!


I had a lot of fun working in yet another muted palette range, using a mix of yellows, reds and greens.  There is not much difference between this set of colors and those I have been using on the recent WW2 figures.

It just goes to show you how a relatively limited color range does not limit what you can create! 


It's the strategic placement of those colors which manufactures the shape that is seen in the final result.  By using the muted copper (or red in this case) for the armor gave a touch of contrast, but even this is minimized by the addition on the greenish blue patina.

The yellow golds of the shield are toned down by the inclusion of yellow in the majority of the green color of the scales.

Even the foliage helps to promote this balance, as I chose colors that were very much in line with what was painted on the figure.

Even more interesting is the fact that most of the foliage was added very recently... as in a few days ago!


He's also here:



Sunday, August 14, 2016

Let's play catch!


It's time to revisit the British Expeditionary force from bolt action. 

While the overall color scheme is relatively close to their French counterparts, there's a little more tan in the uniform.  


These very subtle differences make painting these historical figures very interesting. 

When just a tiny shift in hue or tone can make the difference between four or five different armies, the challenge becomes more fun!


Obviously I'll be sticking with the same forest style basing scheme to match the French and early war Germans. 


Much more to come,  so stay tuned! 




Saturday, August 13, 2016

The Bloody Star


While most of the Kabal Warriors in my Adepticon Dark Eldar tournament army were combinations of the ancient and more recent plastics, I did treat myself to a few that were completely new. 


I particularly enjoyed this pose, with the Agonizer and the back banner. 


Both elements made the figure seem even more dynamic, and it also gave me more opportunities for freehand and contrasting colors. 

When you're used to space marine style armies, it can be more difficult to have standout command figures.

It's a little easier to make a space marine even more "hefty" by adding trophies and additional markings,  etc.,  since you have a larger canvas in general. 

Anything which is more normal... or human sized creates more of a challenge. 


Friday, August 12, 2016

Dancing is Da Bomb!


Today we have one of the new Bombshell Babes for you, part of the recent kickstarter campaign.


Kev White always does a wonderful sculpting job, with a great balance of detail and "open canvas", where the painter actually gets to decide on some details too!


There is a definite trend these days towards figures which are crammed with all kinds of doo-dads and other things that will lock in a painter to a certain theme or colors.


I really enjoy these kind of one piece, easy to work with sculpts.  I can focus more on what I'd like to do, and less on dealing with 1,000 belt buckles.  You know what I mean... ;-)


She's also here:



Thursday, August 11, 2016

Steel and Hoof


Here's a figure that I was using for some spot demos in the GenCon dealers room.  I had a lot of fun with the mosaic tile base, and with all the shiny things!


I believe that she's a Sandra Garrity sculpt, which I had prepped for Marcon.


She's also here:



Wednesday, August 10, 2016

Move Out!


It's been a little while since we've checked in on the Defenders of Paris, so we return to the standard infantry minis from the Bolt Action French series.


As with all the other French figures, I have stuck with the Ardennes theme.  The Free French and Partizan forces will get desert and more urban themes.


This force has been growing bit by bit, as more of the other figures that I paint involve more muted earth tones.  That kind of color synchronizing allows me to speed things up dramatically, since maximum efficiency can be achieved with each color that I paint.

So, if I am painting a mosaic tile base or something else that uses the same colors, I have many other things on hand that could use them as well.


I have also been adapting the airbrush to my Shaded Basecoat technique, which has been very fun!  That is something which I will try to post in future content.

Also, the wide variety of Bolt Action armies that are now under way need to have another kind of coverage.  This will be in the form of hangouts, as previously mentioned.

As I get more precise with the lighting, camera and other technical elements, Twitch is now something that I want to try out as well!!


Tuesday, August 9, 2016

Tinting the Future


Day three of GenCon was no less hectic than Thursday or Friday.  I was bouncing between the two booths, and lots of demos were going on.  Of course, we also had the traditional Running of the Circos, featuring Rich and his daughter showing off this year's cosplay.

At come point I might get to do something like that...


In the afternoon, it was time to get down to the business of airbrushing once again.  I wasn't able to get any pictures of the early stages, but the basic principle was the same as the other two spacescapes.

I used the Ghost Tints to create the intense dark shades, while I mixed them with lighter colors to get the juicy middle tones and other highlights.


It is the notion of working "back and forth" that I try to encourage with miniature painting as well.  As a watercolorist, I didn't restrict myself to working "light to dark", as it is usually seen.  I would also work dark to light, which is typically thought of as an oil or pastel approach.

And, you guessed it... I did the same reversal with those materials too!


Since my masking materials are long since lost in the ether of time, I had to make do with anything I could find.  While it was not ideal, a coin might just do the trick for creating the spectral halo around the stars.


I was able to hold the brush surprisingly vertical to the coin... another testament to the Extreme Patriot!


And thus a halo is born!


I did this to a few other stars, and highlighted some edges of the clouds.


I also did a little regular brushwork, which sharpened edges and made various areas come to the front and then recede.  The total amount of working time that I had on these paintings was around two hours, which I don't think I mentioned yesterday.


Continuing the composition conversation from yesterday's post, here's an image of the same piece flipped around, showing that a good composition can work from any viewpoint.  

While this is a little more tricky to show in miniature painting, holding your figure in a mirror can give you some sense of 'distance', or make it appear the way a stranger might see it.