I don't get the chance to paint figures that are larger than 30mm scale very often, and certainly 72mm figures such as this are even more rare. In fact, this is one of two that I can think of off hand.
This larger scale provided some excellent canvas for loads of Chaosy freehand! I tried to have something from all four chaos gods on this piece. The Tzeentch designs are mostly marking on the horse's body, and the terrain elements that I sculpted.
This big guy is also on CMON, so give Wappelville a hand and please vote on him!
http://www.coolminiornot.com/304851
Here are a few WIP images, the first of which gives you an idea of how the base was sculpted (with Apoxy sculpt and green stuff).
And I have some shots that I took before I did most of the darker shading, tinting and freehand:
A collection of images that feature my painted miniatures. It features many of my award winning figures and terrain pieces painted since 2001.
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Tuesday, May 1, 2012
Forgeworld Greater Demon of Khorne
Greater Demon? More like super friggin' huge demon of resin doom!
It must have taken weeks just to get this thing ready to prime. At least it felt that way. And, being every bit the foolish but evil genius, decided it would be a great idea to do reflected lava effects on the underside of the gigantic wings. Yes, I paid for that idea. I was able to get some neat little demon faces on the armor here and there, which was fun. There were several other details, like the face, that were nicely sculpted and I enjoyed painting them as well. The wings had lots of deep cuts in the sculpting, and that made them less fun to paint, even without the reflected light.
I had to paint each wing BEFORE I could attach it, since they were so huge, and the cavities so deep. That meant I had to do a lot of pinning and green stuff over lots of painted areas, which always makes you feel great! The I had to control the monstrosity to paint those areas without messing up everything else.
I believe that this placed 4th at Games Day in the Open Category in 2010.
These shots give you an unhindered view of the base. I threw in some IG bits, and did loads of lava effects. Between that and the marble, it was a lot of work, but it certainly made everything tie intogether very well. It also made a very nice and stable base for game play!
It must have taken weeks just to get this thing ready to prime. At least it felt that way. And, being every bit the foolish but evil genius, decided it would be a great idea to do reflected lava effects on the underside of the gigantic wings. Yes, I paid for that idea. I was able to get some neat little demon faces on the armor here and there, which was fun. There were several other details, like the face, that were nicely sculpted and I enjoyed painting them as well. The wings had lots of deep cuts in the sculpting, and that made them less fun to paint, even without the reflected light.
I had to paint each wing BEFORE I could attach it, since they were so huge, and the cavities so deep. That meant I had to do a lot of pinning and green stuff over lots of painted areas, which always makes you feel great! The I had to control the monstrosity to paint those areas without messing up everything else.
I believe that this placed 4th at Games Day in the Open Category in 2010.
These shots give you an unhindered view of the base. I threw in some IG bits, and did loads of lava effects. Between that and the marble, it was a lot of work, but it certainly made everything tie intogether very well. It also made a very nice and stable base for game play!
Land Raider Redeemer #1
Here are some photos of one of the Redeemers that I used at Adepticon this year. I had loads of fun with the freehand on both of them. On this vehicle, I did some Litanies of Hate on the top side. :-) The cowlings of the flamestorm cannons presented an interesting opportunity to do a horizon line with an actual scene embedded within. I had been itching to do something like it for years!
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