Tuesday, April 9, 2013

Leader of the pack


Here we have the leader of the Kabal Warriors.  As with most of the group, this was a combination of old and new kits.  It turned out to be super fun!

I also have another version of this figure with an agonizer.  In fact, I am really looking forward to the post tournament army which will include many more of the Kabal warriors.  They will have a very cool ride in the Tantalus!


I have a few shots of the whole squad that I will post next.



Miniaturized version of the mosaic tiles...


This base is for one of my objective markers.  Most of you are familiar with the Razorwing base that has a much bigger version of this particular mosaic.  This is a 40mm base.


I am enjoying the mosaics!  I will try to get some of these on the army board as well.


The beginning of a duel...


The original plan for this jetbike (as it was for a few others) was to have a space marine either being hacked apart by the bladevanes, or standing on the ground firing up at the jetbike... like the Razorwing.

This is why it was built up on the taller base.  However, I quickly realized that it would be impossible to use in a game as originally conceived, so I pared it down to the shooting marine, which could in turn be removable, just like the Cyberwolf marine can be removed from the Razorwing base.


Hopefully I will get the time to make that space marine figure for this particular base. :-)


In the meantime, here are a few more views of the jetbike by itself.



And here it is with the original color test jetbike...


Much more to come!









Monday, April 8, 2013

More of your friendly neighborhood Kabal...


All right folks, more Kabal Warriors.  It was really hard to choose which of these to use for Adepticon, since I think I had assembled at least 20 of them, possibly more.  Only 10 could fit into the list.


I also had a bunch metal Fantasy Dark Elves which were going to be used as Hecatrix Blood Brides.  I converted them with left over splinter pistols and other Wyche weapons.

In the meantime, more painting on these Kabal Warriors!



What's old can definitely be new :-)


Hey folks!  More of the Kabal Warriors.  I have been very surprised at how much I enjoyed painting these.  I remember having a lot of fun combining the old and new kits so long ago when I first built them, but I figured that they would not be as interesting to paint as the Jetbikes, for instance.


That has really not been the case.  I have had all kinds of fun with these.  Ironically, the old style armor and clothes made it easier to put the crackling lava freehand on them.  The shoulder armor definitely made a nice big open surface.


I was glad that I had put all the extra spikey bits on them, since that allowed me to do more blood platter, keeping them a bit more in line with all the vehicles.  Having a variety of old and new splinter rifles was also fun, and kept me from going insane painting endless numbers of the same gun! :-)


The Kabal of the Blood Star


Some images of completed Kabal Warriors.  I think I did a Work in Progress post or two, but now I am shooting pictures of the painted figs!



More to come!


Sunday, April 7, 2013

The final conclusions... testing for 6th and Adepticon



When we last left our intrepid Dark Eldar, they had chosen to take advantage of the Night Fighting in the first turn by deploying everything to start the game.

As you saw, they had hustled over to the right side of the board, where some objectives were waiting.  On their left side, however, waited an awful lot of tough CSM units, including the Forgefiend.


On the first turn, I managed to roll nothing but 1's for all the enhanced cover saves, which rendered  the Cronos useless (again) and almost brought down the raider with the Grotesques.  I am starting to realize that against any sort of space marine armies, as much as possible stays off the board, and whatever is on will just hide as much as possible.


The jetbikes were safe over here for now, since they had turbo boosted, and they were in cover.  However, the dreaded Hell Drake was yet to arrive, as were 2 other units of Khorne CSM's.


This was the 'high point' for the Dark Eldar, as they killed a lone obliterator, and a few space marines.  Unfortunately, I had to mover everything I had to shoot at them into relatively open spaces, and that would make things ugly.

A Venom failed its save and crashed to the ground, killing 4 of the 5 Wyches inside.  The Cronos was shot down as well.


Both of the fliers showed up, so I knew that it was either now or never.  With the fly over capacity of the Hell Drake, I knew I was going to lose one of the vehicles.

In desperation, I tried to get the Archon's unit into the main unit of Khorne marines.  The spacing did not work out too well, and that was not the only thing.  The shooting by the Razorwing only killed a few marines, and dozens of other shots also did nothing.  So, they would be facing a mostly intact squad, even though half the army shot at them.


As you can see, many more CSM's were waiting behind the first squad, so this gambit was going to fail big time.  The Grotesques could not make the charge distance to that squad of Khorne marines, which meant disaster was imminent.


As expected, the Archon and the Incubi were completely wiped out.  I issued a challenge with Asharah, which was bypassed by Kharn, and taken by the unit champ instead.  Free to do what he wanted, Kharn killed all the Incubi by himself with no problem.


The next turn, the Hell Drake flew over the Razorwing, blowing it up.  The Grotesques were wiped out by shooting and assaults by the main Khorne squad and Kharn.  The Fiend shot down the Grotesque's Raider.


With things looking very bleak on the left, my hope was that the big jetbike squad could cut down the squad of space marines in the fortress.  This might have caused the big units of Khorne marines to head in that direction, since there was an objective worth 4 points sitting there, and the Jetbikes counted as a scoring unit in this scenario.


 The big squad of jetbikes did execute that flyover on the CSM squad in the fortress.  Between the bladevanes, cluster caltrops, and the shooting from the other jetbike squad behind them, dozens of hits were inflicted on the small squad.  Sadly, only 3 marines were taken down.

That meant the big jetbike squad would be easily wiped out on the next turn.  The Raptors never even had a chance to arrive, as the game was done on turn 3.  Even if the CSM didn't fire a single shot for the rest of the game, they already had more than enough VP's to win.

If they did shoot, whatever was left of the Dark Eldar would have been blown away very quickly.



What we have learned about the Dark Eldar in this edition is that against non space marine armies (we did tests against Demons and Imperial Guard), this army can be quite deadly.

However, against anything with a 3+ save, you can forget it.  We tried everything, even doing some small little tests and "what if's" during and after the massacres, such as this latest debacle.  Nothing mattered, as DE weapons are quite useless against what the marines bring to the table.

Dark Eldar do really nasty stuff to low toughness, low save armies, but they fail in armor, shooting (both distance and AP), and even in combat, against those space marines.  I had a feeling this would be the case, but seeing it happen in front of you was less enjoyable.

So, let's hope that I only play against  low save armies at Adepticon!  

On the other hand, if I play against marines every game, I will have plenty of time to relax between rounds!  If the dealer area in in the tournament room as it has been, I might actually get to check it out. :-)