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Thursday, November 12, 2015

Part one: The Draahk are coming


The creature feature continues from Raging Heroes!  These amazing beasts are the Draahk, and they are just as fearsome as the Stingray riders.


This is a very interesting Musician!  I think a lot of enemy units will not be enticed by the sound of that instrument to remain and fight. :-)


No unit is complete without a Battle Standard!


Finding just the right color scheme for these incredible minis will be just as challenging as the Stingrays...


While the Draahk are rooted on the ground, they are no less dynamic than the Stingray riders.


Here's another angle on the musician.


As I mentioned in previous posts, these figures will benefit greatly from the multibasing style of Kings of War.  No struggling to rank up heavy cavalry with swords and shields poking out at all angles.  Now I can spread them out a bit, and even allow the viewer to get a look at the sides of the figures too!


That aspect is even more important when you factor in how active these poses are.


Once I read through the KoW rulebook and the army lists, I can get  better sense of what to do with these.  Given the way breaking works in that system, I am not sure I want to make large units of these.

With the way my luck is, one wound will break them!  Again, this will still depend on what I see in the unit listings.


This concludes part one.  More images to follow in part two, including a nice group shot of all six riders together!!


Something from Scratch


This is a blast from the past, a figure that I sculpted almost 12 years ago.  It was meant to be a sculpt of Eowyn for my Lord of the Rings army.


I have some images here of the original sculpt, and a few other painted versions:



I was just learning how green stuff worked at the time, and casting a figure was definitely a skill that would have to be learned the hard way.

To make this a little easier, I tried to make the pose as simple to cast as possible.  Even then, it proved to be very difficult.  The experience, among other things, persuaded me to be a painter instead.

Obviously, technology has changed in many ways, making sculpting a far more viable option.  Who knows, there may come a day when I get to sculpt more often. However, I will always be a painter first!


She's also here: