As you already know, we love Wild West Exodus because of all the actions which are available to even the lowliest Outlaw grunt. These actions (and effects) are designated by various tokens, which WWX furnishes:
You have seen Rich and I use these quite often in our battle reports. They work very well. Since we use a lot of terrain, lots of counters are needed. To handle this, we combined all of our token sets together.
This has worked just fine, until the day I tried to run a game for a new player. After we set up and started playing, I realized to my horror that all of the tokens were with Rich! Yikes!
I set about to rectify this lack of tokens as soon as possible. These are items that I have made in the past for out WFB and 40k games, but I wanted to have something a little better.
I thought briefly about using a lot of unique shapes, and even charge/retreat markers...
Instead, I settled on circles, because I had dozens of wooden circle cutouts from the Burn In Designs paint pot trays.
A few google searches located appropriate graphics for various effects and actions.
These were sized in photoshop, and text was added where needed (the Wappelville stuff is for the railway sign).
A finished token set! Well, one of two. I also thought that I would make custom influence counters, since we frequently got ours mixed up, etc. The shields are for Lawmen's Forward Eschelon effect.
This has more Influence counters, as well as some close combat designations. With each figure having a "halo", it's very rare thet two minis are actually in base to base contact during close combat.
Now we know exactly who is fighting who!
So, lots of action on the table... all I have out there are a few fire markers...
But now I am armed with a full supply of counters!!!
And what a difference it makes. Now it just takes a quick glance to know exactly what's going on!!
Lawmen sniper on the lookout... taking careful aim.
Close combat hired hands in Forward Eschelon.
A maelstrom of combat!!! True WWX style.
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