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Monday, March 18, 2013

Stuck on you... missiles and magnets



After trying out the Razorwing a few times, I am not really sure it helps me a whole lot.  It's off the board a lot, and space marine armies can have dozens of skyfire shots for pretty much nothing.

However, this is the only thing I have that has SF, so I guess it stays.  It can drop some nastiness on an enemy scoring unit late in an objective type game, although it seems like the newer fliers also do that a lot better.

I figured that I should magnetize the missiles, since I may not always want the same type of armament.  


I am going with the standard Monosythe to save on points, since they are free.

I started out by putting a magnet on the underside that was the same height as the missile pins that are on the fuselage. 


I chopped off the leading edge pins, so that I could put the metal sheet in its place...


I cut out tiny pieces of sheet metal (always make sure your magnets will stick to it when you buy it...  I found this out the hard way!) and placed them on the sponsons.


I double checked to see if the magnet was the correct height, and in a good place for balance.  Once confirmed, I did all the sponsons.


Getting there!


A quick "shake check" to see if they would stay on, which they did.


Finis!!  This was pretty basic to save time, since I don't know how often I will use this guy.  I think it would be better in multiples.  Again, I am not sure just how much this will help at Adepticon.  At least it counts as a scoring unit in one scenario ;-)



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