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Tuesday, July 15, 2014

Climb aboard the Siege Train. Powered by...


While the original concept art did not show any glowing conduits, you know me and my appetite for such things.

Having read some of the back story of the Wild West Exodus universe, I know that a new 'power source' was discovered, and that it glows red.  So, I located a few spots on the engine that I thought might be fun.

With all the dark colors, and varying shades of gray, the extra interest added by such a glow could be very important.


As usual, out come the Vallejo fluorescent paints.  Keep in mind that while they are very thick consistency, they are very transparent.


You also have to be very aware of what colors you are using to lighten them.  Be sure to use high saturation yellows, and stay away from white.  You will be a weird pink glow instead. :-)


You can see the glow effect start to emerge.  I have to remember that all the dark surfaces near it will get darker, thus magnifying the effect.


Also, I will be doing some glazes on the glowing conduits themselves, which will make the lights that much lighter.


Final bits on the lights.  Now to work on the wheels and the back of the engine.


Here are a few more views of the nearly completed Shaded Basecoat stage.  I have tried to leave myself as much room as possible in the value scale to do more contrasts.


The reason I do the Shaded Basecoat is that it gives me a lot of flexibility as I move forward.  I can change things here and there... I am not locked into a certain path.


Even my initial glazes made quite a difference... those coming up next!  Keep this view in mind when you see the Glazing images.


All aboard for some Shaded Basecoat!


Here's something fun.  The very beginnings of the Siege Train from Wild West Exodus.

This item is supposed to be a centerpiece of their display at GenCon!

I was doing some color test on the engine, and these are some images from the initial Shaded Basecoat.


As always, I was working with a filbert brush, moving quickly, establishing where I wanted the lights and darks to be.


I wanted to play off a few different shades of gray.  Some would be cooler, and others would be warmer.  You can see that already.


Even more noticeable now, as I added more blue/gray to the mix.


This mix is now lightened, as I plot the highlights.


By using the filbert brush, I can do a fair amount of wet into wet mixing.  Keep in mind, however, that there is going to be a lot of tinting and shading in the glazing stage!


Highlights and reflected light applied!


I have now worked the cooler shades of gray to the lightest point.


Now for some brass trim.  I began with a greenish brown.


Planning out these highlights and shadows will be very important.  They will form a vital center of interest for the whole piece.


Just starting to figure out what's going to catch light, and what will be in shadow...


I will be shifting the temperatures of this color, just as I did the blue gray.  That will happen after the glazing stage.


Some shape now revealed.


Long sweeping curves such as these can be very tricky when doing NMM, and this is no exception.


Brighter still, but making sure to ultimately leave 'space' in the value pattern for the brightest highlights.


Just about there.  Next up, a test of some glowing conduits and the blocking in of some other colors.

Remember, that's what this Shaded Basecoat is all about.  Just blocking in the colors, and working from there.